"A spellcaster may master a hundred spells. A wise one learns not to cast them alone."
Attributes
1d4 1d4 1d4 1d4 1d4
STR AGI INT PER CHA
Description DC: 3
Familiars are magical creatures bound to a spellcaster through ritual, study, or ancient pacts. Though
often small in stature, they possess an innate connection to magic that allows them to serve as scouts,
advisors, messengers, and trusted companions. Many spellcasters come to view their familiar as an
extension of themselves, sharing thoughts, secrets, and experiences across great distances.
Your familiar starts with one natural attack that deals 1d4 points of damage of a type of your choosing.
Your familiar can communicate with you telepathically. If your familiar is killed it comes back to life by
your side after one week.
Familiar Ethnicities
Strong Animal
A stubborn and resilient familiar capable of enduring dangers that would destroy lesser magical
creatures.
Agile Animal
Quick and elusive, these familiars excel at avoiding danger and reaching places others cannot.
Intelligent Animal
Naturally curios and remarkably insightful, these familiars possess an exceptional talent for learning.
Perceptive Animal
Gifted with heightened awareness, these familiars notice details others easily overlook.
Charismatic Animal
Expressive and personable, these familiars form unusually strong connections with those around
them.
Tier I — 5xp
Tier II — 10xp
Additional Weapons — Your Familiar gains a second natural attack that deals 1d4 damage of a type of your choosing. This attack also gains the Toppling trait.
Improved Familiar’s Toughness — Your Familiar gains +2 HP.
Arcane Education — Your Familiar gains proficiency in two Skills of your choice.
Magical Bond — You may spend an additional 2 MP on a spell when you cast it.
Familiar Speech — Your Familiar can speak. It learns a number of languages equal to your Intellect modifier and may learn additional languages normally.
Tier III — 15xp
Tier IV — 20xp
Adapted Movement — Your Familiar gains either a Climb, Fly, or Swim speed.
Greater Conduit — You gain +3 MP.
Arcane Shielding — Increase your Familiar's Shell to 1d6.
Mana Battery — Your Familiar may store up to 10 MP that you can drain. You must be touching your familiar to use this action.
Swift Familiar — Increase your Familiar's Move by +2.
Tier V — 25xp