Familiar (30xp)
1d4 1d4 1d4 1d4 1d4
STR AGI INT PER CHA
4hp; Move 4; Low-light Vision
Familiar Type
Strong Familiar: Increase Strength to 1d6
Agile Familiar: Increase Agility to 1d6
Intelligent Familiar: Increase Intellect to 1d6
Perceptive Familiar: Increase Perception to 1d6
Charismatic Familiar: Increase Charisma to 1d6
Your familiar starts with one natural attack that deals 1d4 points of damage of a type of your choosing. Your familiar can communicate with your telepathically. If your familiar is killed it comes back to life by your side after one week.
Tier I (5xp)
Magical Conduit: You gain +3mp
Skilled Familiar: Your familiar becomes proficient in a skill of your choice
Vicious Familiar: Increase your familiar's Natural attack damage to 1d6
Familiar's Toughness: Your familiar gains +2hp
Hardened Familiar: Your familiar gains 1d4 NAB
Tier II (10xp)
Additional Weapons: Your familiar gains a second natural attack that deals 1d4 damage of a type of your choosing. This attack also has the crushing trait.
Improved Familiar's Toughness: Your familiar gains +2hp.
More Skilled Familiar: Your familiar gains proficiency in two skills of your choice.
Magical Bond: You can spend an additional 2mp on a spell when you cast it.
Familiar's Speech: Your familiar can speak. It learns a number of languages equal to your Intellect modifier and can learn new languages like any other character.
Tier III (15xp)
Shift Senses: You can shift your sense of sight and hearing to be that of your familiars. While you do so your own senses are removed. This lasts for 1 minute unless you take another action to end the effect before that.
Greater Familiar's Toughness: Your familiar gains +4hp
Powerful Familiar: Increase one of your attributes to 1d6.
Ranged Attack: Your familiar gains a ranged attack that deals 1d6 damage of your choice, the range is 5.
Greater Skilled Familiar: Your familiar gains proficiency in three skills of your choice.
Tier IV (20xp)
Increased Familiar Movement: Your familiar gains either a climb, fly, or swim speed.
Improved Magical Conduit: You gain +3mp.
Improved Hardened Familiar: Your familiar increases their NAB to 1d6.
Mana Battery: Your familiar can store up to 10mp that you can drain.
Quickened Familiar: Increase your familiar speed by +2
Tier V (25)
Familiar's True Power: Your spells can now originate from your familiar instead of yourself.
Magical Link: Pick a field of magic you can cast. You now gain a bonus die when casting spells from that field. This does not increase the number of MP you can spend on a spell.
Familiar's Rebirth: If your familiar dies it comes back to life after 1 day.
Master's Call: You can spend a reaction to summon your familiar to your side.
Retreat: Your familiar can move as a reaction.