Throwing Blade Melee/Thrown 1d4 3 Agile/Linked 2 2
Light Axe Melee/Thrown 1d6 3 Agile/Linked 3 3
Light Blade Melee 1d6 - Agile/Free/Linked 3 3
Light Crusher Melee/Thrown 1d6 3 Agile/Linked/Staggering 2 2
Light Firearm Ranged 1d6** 10 Dazing/Savage 2 2
War Blade Melee 1d8 - Cleaving/Toppling/Staggering 3 3
War Crusher Melee 1d8 - Toppling/Staggering/Dazing 3 3
War Polearm Melee/Thrown 1d8 4 Driving/Toppling/Reach 3 3
War Projectile Ranged* 1d6* 10 Binding/Dazing/Savage 3 3
War Firearm Ranged* 1d8** 15 Dazing/Savage/Toppling 3 3
Heavy Axe Melee* 1d10* - Cleaving/Driving/Savage 3 3
Heavy Blade Melee* 1d10* - Cleaving/Toppling/Staggering 3 3
Heavy Crusher Melee* 1d10* - Toppling/Staggering/Dazing 3 3
Heavy Polearm Melee* 1d10* - Driving/Toppling/Reach 3 3
Heavy Projectile Ranged* 1d8* 12 Binding/Dazing/Savage 3 3
Heavy Firearm Ranged* 1d10** 20 Blast 3/Dazing/Savage 4/2★ 4/2★
Cloth 0 0 - - 1 1
Leather I 1d4 1d12 +1 2 2
Hide I 1d6 1d10 +2 2 2
Chain II 1d6 1d8 +3 3 3
Scale II 1d8 1d6 +4 3 3
Plate III 1d10 1d4 +5 4 4
Light Shield I 1d4 1d4 +1 2 2
Medium Shield II 1d6 1d6 +1 3 3
Heavy Shield III 1d8 1d8 +2 4 4
* These weapons require two hands to wield.
** These weapons require an action to reload.
Damage types by weapons:
Blades: Slicing or Stabbing
Axes: Slicing
Crushers: Smashing
Polearms: Smashing, Slicing, or Stabbing
Projectiles: Stabbing
Firearms: Stabbing or Smashing
Weapon Properties
Agile - You may use Agility instead of Strength for Melee skill checks
Binding 2★ Target cannot move until they succeed an escape check.
Deadly - Increase damage die one category. If at 1d12 gain +1 damage instead.
Free - The weapon occupies no hands (gauntlet, boot blade, etc.).
Linked 2★ Add the linked weapons base damage die to this attack
Reach - The weapon can attack targets 2 squares away.
Staggering 2★ Target grants advantage on the next attack against them.
Rending 3★ Deals +1d4 gnawing bleed damage
Property Runes
[Name Cost .]
Driving DC: 3/1★
Binding DC: 3/1★
Cleaving DC: 3/1★
Staggering DC: 3/1★
Toppling DC: 3/1★
Dazing DC: 3/1★
Linked DC: 3/1★
Rending DC: 4/2★
Savage DC: 4/2★
Deadly DC: 4/2★
Etching Runes
[Name Cost Effect .]
Acid Rune DC: 3/1★ Deal 1d4 Acid damage
Fire Rune DC: 3/1★ Deal 1d4 Fire damage
Ice Rune DC: 3/1★ Deal 1d4 Cold damage
Lightning Rune DC: 3/1★ Deal 1d4 Electric damage
Thunder Rune DC: 3/1★ Deal 1d4 Sonic damage
Force Rune DC: 3/1★ Deal 1d4 Force damage
Radiant Rune DC: 3/1★ Deal 1d4 Radiant damage
Decay Rune DC: 3/1★ Deal 1d4 Decay damage
Madness Rune DC: 3/1★ Deal 1d4 Madness damage
Toxic Rune DC: 3/1★ Deal 1d4 Toxic damage
Throwing Rune DC: 3/1★ This weapon can now be Thrown with a range of 5
Returning Rune DC: 3/1★ This weapon returns to your hand after being thrown