Weapons are grouped into families based on:
Every weapon has a Rank tied to:
To wield a weapon effectively, you must possess matching Ranks in the appropriate skill.
Weapon Table Breakdown
| Header | Description |
|---|---|
| Weapon | The weapon’s name or category |
| Rank | The required skill Rank needed to wield the weapon effectively |
| Skill | The skill used to attack with the weapon |
| Damage | The weapon’s base damage before ★ spends, Properties, or Runes |
| Range | The range increment, in squares, the weapon may be used at |
| Properties | Special effects or abilities attached to the weapon |
| DC | The Wealth and Craft DC needed to acquire or create the weapon |
Damage Types
Weapons deal one or more physical damage types:
Physical damage is resisted by:
Weapon Properties
Weapon Properties are special abilities activated through ★ spends.
Example Properties:
See:
Axes
Slicing Damage
Weapon Rank Skill Damage Range Properties DC
Light Axe I Melee or 1d6 3 Agile | Linked 3/1★
Thrown 158
War Axe II Melee 1d8 - Cleaving | Driving | Savage 3/1★
Melee 1d10 4/2★
Heavy Axe* II - Cleaving | Driving | Savage
Blades
Slicing or Stabbing Damage
Weapon Rank Skill Damage Range Properties DC
Small Blade I Melee or 1d4 3 Agile | Linked 2/1★
Thrown
Light Blade I Melee 1d6 - Agile | Free | Linked 3/1★
Melee 1d8
War Blade II Melee 1d10 - Cleaving | Toppling | Staggering 3/1★
Heavy Blade* II - Cleaving | Toppling | Staggering 4/2★
Crushers
Smashing Damage
Weapon Rank Skill Damage Range Properties DC
Light Crusher I Melee or 1d6 3 Agile | Linked | Staggering 2/1★
Thrown
War Crusher II Melee 1d8 - Dazing | Toppling | Staggering 3/1★
Heavy Crusher* II Melee 1d10
- Dazing | Toppling | Staggering 4/2★
Polearms
Smashing, Slicing, or Stabbing Damage
Weapon Rank Skill Damage Range Properties DC
Light Polearm I Melee or 1d6 4 Driving | Reach 2/1★
War Polearm II Thrown 1d8 3/1★
Heavy Polearm* II Melee or 1d10 - Driving | Toppling | Reach 4/2★
Thrown
Melee - Driving | Toppling | Reach
Projectiles
Smashing or Stabbing Damage
Weapon Rank Skill Damage Range Properties DC
Light Projectile I Ranged 1d4 8 Binding | Dazing 2/1★
3/1★
War Projectile* II Ranged 1d6 10 Binding | Dazing | Savage 4/2★
Heavy Projectile* II Ranged 1d8 12 Binding | Dazing | Savage
Firearms
Stabbing or Smashing Damage
Weapon Rank Skill Damage Range Properties DC
Light Firearm** I Ranged 1d6 8 Dazing | Staggering 3/1★
War Firearm** II Ranged 1d8 4/2★
Heavy Firearm*** II Ranged 1d10 10 Dazing | Rending | Toppling 5/2★
12 Dazing | Rending | Toppling
Implements
Smashing, Slicing, or Stabbing Damage
Weapon Rank Skill Damage Range Properties DC
Light Implement I Intellect 1d6 5 Dazing | Staggering 3/1★
4/2★
War Implement II Intellect 1d8 10 Dazing | Staggering | Toppling
Weapon Notes
Weapons require matching skill Ranks to wield effectively:
If you do not meet the required Rank, increase the DC of attacks made with that weapon by +1 per missing Rank.
Delianna’s Note
“Swinging a weapon you can’t handle isn’t bravery. It’s an obituary waiting to happen.”
Weapon Property Appendix
Weapon Properties are activated by spending ★ after a successful attack unless stated otherwise.
A weapon may only activate each of its Properties once per attack unless stated otherwise.
Agile — Passive
Use your Agility die and modifier when making Melee or Thrown skill checks with this weapon.
Binding — 2★
The target cannot Move voluntarily until they escape using:
Cleaving — 2★
This attack does not increase your RAP
Dazing — +3★
The target loses 1 action.
Deadly — Passive
Increase the damage die of this weapon one category, if at d12 already add +2 to damage
Driving — +1★
Push the target 1 square.
Free — Passive
This weapon does not occupy one of your hands to be wielded.
Linked — 2★
Add this weapons damage die to an attack that did not include this weapon. Runes do not apple
Reach — Passive
This weapon may attack targets 1 additional square away.
Rending — +2★
Reduce one of the target’s physical resistance dice:
Savage — +2★
Deal +3 damage.
Staggering — 2★
The target grants advantage on the next action against them
Toppling — 2★
Knock the target Prone.
Delianna’s Note
“A weapon’s shape matters. But its Properties? That’s where the cruelty lives.”