“A Barbarian doesn’t fight to win.
They fight until there’s nothing left standing.”
Base Kit
Initial Bonus
Rage: Increase your Strength dice by one category but decrease your Dodge and Will DCs by -1. At the end of every round make a free Endurance check to sustain your Rage. The DC starts at 0 and increases +1 each round. When your rage ends you reduce your Strength one die category for 1 minute. You cannot re-enter a rage until after a short rest.
Callings — 10xp
Bruiser
Gain +1 to Melee damage per damage dice
Unstoppable
Heal +2hp every time you kill an enemy
Strider
Gain +1 to Move
Thick Skin
Increase your Shell to 1d4, or one die category
Barbaric Might
When you succeed at an Athletics check gain +1★
Tier I — 5xp
Barbaric Fury — Gain proficiency in either Melee or Thrown
Scary — Gain proficiency in either Athletics or Intimidation
Charge — Move 3 then make a Melee check
Take a Hit — Gain proficiency in either Endurance or Parry
Smash and Grab — Make an Athletics check, followed by a Melee check
Tier II — 10xp
Hunt Them Down — When a foe you threaten leaves a square, you may take a reaction to make a Move action to follow them.
Is That All You Got — Make a DC 3 Endurance check, gain 1 temporary HP per ★
Way with Beasts — Gain proficiency in Wrangling or Nature
Fearsome — Whenever you make an Intimidation check, you may reroll one die
Mighty Throw — Increase the range of all Thrown weapons by +2
Tier III — 15xp
Brutal Brandish — Whenever you kill a foe, you may make an Intimidation check as a free action
Dominating Presence — Gain advantage on Intimidation checks if you have killed a creature during the encounter.
Rending Strikes — While raging your attacks gain an additional +1d6 damage of your weapon type
Barbarian's Toughness I — Gain +6hp
Savage Attack — Make two Melee checks; RAP applies.
Tier IV — 20xp
Extra Scary — When making an Intimidation check while raging, you can use your Strength dice instead of your Charisma dice.
Covered in Scars — Increase your Shell one die category. A Shell of less than 1d4 goes to 1d4
Improved Fearsome — Whenever you make an Intimidation check, you may reroll two dice
Punish the Weak — Increase your Advantage by +1
Tier V — 25xp
Barbarian's Toughness II — Gain +6hp
Barbaric Strength — You may one-hand two-handed melee weapons
Crush Your Enemies — Make a Melee check while raging. This attack deals additional weapon damage. If it kills your enemy, gain an action.
Indomitable Rage — Gain 1 temporary hit point for each success you gain while sustaining your rage.