Barbarian (base kit) 20xp
Base Kit: +6hp; Rage
Initial Bonus: +6hp; Proficiency in Intimidation; Free Calling

Rage: Increase your Strength dice by one category but decrease your Dodge and Will DC's by -1. At the end of every round make a free Endurance to sustain your Rage. The DC starts are 0 and increases +1 each round. When your rage ends you reduce your Strength 1 die category for 1 minute. You cannot re-enter a rage until after a short rest.
Calling (10xp)
Bruiser: Gain +1 to Melee damage per damage dice
Unstoppable: Heal +2hp every time you kill an enemy
Strider: Gain +1 to Move
Think Skin: Increase your Shell to 1d4, or one die category
Barbaric Might: When you succeed at an athletics check gain +1★
Tier I (5xp)
Barbaric Fury: Gain proficiency in either Melee or Thrown
Scary: Gain proficiency in either Athletics or Intimidation
Charge: Move 3 then make a Melee check
Take a Hit: Gain proficiency in either Endurance or Parry
Smash and Grab: Make an Athletics check, followed by Melee check
Tier II (10xp)

Hunt Them Down: When a foe leaves a square, you threaten you may take a reaction to make a Move action to follow them.
Is that all you got: Make a DC 3 Endurance, gain 1 temporary HP/★
Way with Beasts: Gain proficiency in Wrangling or Nature
Fearsome: Whenever you make an intimidation check, you may reroll one dice
Mighty Throw: Increase the range of all Thrown weapons by +2
Tier III (15xp)
Brutal Brandish: Whenever you kill a foe, you may make an Intimidation check as a free action
Dominating Presence: Gain advantage on Intimidation checks if you have killed one creature during the encounter.
Rending Strikes: While raging your attacks gain an additional +1d6 damage of your weapon type
Barbarian's Toughness I: Gain +6hp
Savage Attack: Make two Melee checks, RAP applies.
Tier IV (20xp)
Extra Scary: When making an Intimidation check while raging you can use your Strength dice instead of your Charisma dice.
Covered in Scars: Increase your Shell one die category. A Shell of less than 1d4 goes to 1d4
Improved Fearsome: Whenever you make an Intimidation check, you may reroll two dice
Punish the Weak: Increase your Advantage by +1
Tier V (25xp)
Barbarian's Toughness II: Gain +6hp
Barbaric Strength: You may one hand two handed melee weapons
Crush your Enemies: Make a Melee check while raging. This attack deals and additional weapon damage. If this attack kills your enemy, gain an action.
Indomitable Rage: Gain 1 temporary hit point for each success you gain while sustaining your rage.