Bard (base kit) 25xp
Base Kit: +4hp; Bardic Aura 5
Initial Bonus: +4hp, Proficiency in Charming, Free Calling
Callings (10xp)
Forbidden Knowledge: Gain 1d4 Primordial and +4mp
Arcane Study: Gain 1d4 Eldritch and +4mp
Musical Bard: Increase your Bardic Aura 8 squares
Bardic Loremaster: Gain proficiency in your choice of 3 Insight skills
World Traveler: Gain 1d4 Primeval and +4mp
Tier I (5xp)
Combat Training: Become proficient in either Melee or Parry
People Person: Become proficient in either Charming or Intimidate
Inspiration: Bardic Aura, make a Charming check, for each ★ you can allow an ally to lower DCs by -1 for Skill or Magic checks against enemies until the start of your next turn.
Irresistible: When you make a Charming check you can reroll one dice
Battlechanter: You can spend 2mp to sustain the effects of Inspiration for 3 rounds.
Tier II (10xp)
Bard's Toughness I: Increase your hit points by +4hp
Encouraging Words: Bardic Aura, make a DC: 3 Charming check: the targets gains +1 temporary hp per success
Defensive Training: Become proficient in either Dodge or Willpower
Silk Tongue: Become trained in either Deception or Diplomacy
Emissary: You gain Advantage on your first Charisma check when meeting someone for the first time. This perk only applies outside of combat.
Tier III (15xp)

Supernatural Experience: Gain Primordial at 1d6 and +4mp
Bard's Mana I: Gain +4mp
Commanding Presence: Bardic Aura, make a Charming check, for each ★ you can allow one ally to use a reaction for any of their skills as a reaction until the start of your next turn
Bardic Knowledge: Increase your Advantage +1.
Bladesinger: You can spend 2★ on a Melee check to gain Advantage on your next Charisma skill check this round
Tier IV (20xp)
Bard's Toughness II: Increase your hit points by +4hp
Dirge: Bardic Aura, make a Charming check, for each ★ one of your allies can raise all DC's for skills targeting them by +1
Clarity: You can spend an action to give an ally an action
Quickstep: Increase your move by +1
Tier V (25xp)
Battlebard: Reduce the DC penalty for armor by 2
Bard's Mana II: Gain +4mp
Spinners of Fate: Increase your fate dice to 2
Courage: Your allies gain advantage while under the effects of your Inspiration