“A Bruiser doesn’t need a weapon.
Just something within arm’s reach.”
Base Kit
Initial Bonus
Callings — 10xp
Crushing Bruiser
Unarmed attack gains the Toppling trait
Staggering Bruiser
Unarmed attack gains the Staggering trait
Savage Bruiser
Unarmed attack gains the Savage trait
Rushing Bruiser
Unarmed attack gains the Driving trait
Pummeling Bruiser
Unarmed attack gains the Dazing trait
Tier I — 5xp
Crushing Grip — When you use Athletics on an opponent you deal 1d4+STR Smashing damage
Martial Weapon — Gain proficiency in either Melee or Athletics
Mountain or River — Gain proficiency in either Endurance or Dodge
Crossarm — Spend 2★ to knock an opponent prone when making a Melee check
Shoulder Check — Make a move action followed by an unarmed Melee check.
Tier II — 10xp
Toppling Charge — Make a move action; at any point during this action you can make an Athletics check without ending your move
Body Slam — Make an unarmed Melee and Athletics check
Punishing Throw — When making an Athletics check you can throw a target with 1★
Vicious Shove — When a target you have shoved or thrown ends in a square adjacent to another creature, you can make a Thrown check against that creature as a separate action. That attack deals the same damage as your unarmed damage and has all the same traits
Lovable Brute — Gain proficiency in either Intimidation or Charming
Tier III — 15xp
Hammering Fist — Increase the damage of your unarmed attacks to 1d8.
Bruiser's Toughness I — Gain +5hp
Dizzying Strike — Make two unarmed Melee checks; you do not increase RAP until both checks are resolved.
Bruiser's Suplex — Make an unarmed Melee check that deals an additional 1d8 damage; this attack gains the Crushing trait
Hit Me! — When you are hit by a Melee check you can spend a reaction to increase the target's RAP one step.
Tier IV — 20xp
Battle Scarred — Gain 1d4 Shell, or increase your Shell one die category
Spinning Lariat — Make a Melee check as an Aura with a range equal to your reach, dealing your unarmed damage to each target. This attack gains the Driving trait.
Press the Advantage — Increase your advantage by +1.
Coming Through — Make an Athletics check against two targets within reach, using the highest DC. The save effects apply to both targets
Tier V — 25xp
Charging Uppercut — Make a move followed by an unarmed Melee check. This attack gains the Savage trait
Bruiser's Toughness II — Gain +5hp
Dropkick — Make a Melee check with advantage against the target; this attack gains the Dazing trait. You are knocked prone at the end of this action
Head Smash — Make an unarmed Melee check against up to two targets. This attack gains the Staggering trait