Bruiser (base kit) 20xp
Base Kit: +5hp; Unarmed attack deals 1d6 smashing damage
Initial Bonus: +5hp; Proficient in Melee or Athletics skill; Free Calling
Calling (10xp)
Crushing Bruiser: Unarmed attack gains the Toppling trait
Staggering Bruiser: Unarmed attack gains the Staggering trait
Savage Bruiser: Unarmed attack gains the Savage trait
Rushing Bruiser: Unarmed attack gains the Driving trait
Pummeling Bruiser: Unarmed attack and gains the Dazing trait
Tier I (5xp)
Crushing Grip: When you use Athletics on an opponent you deal 1d4+STR Smashing damage
Martial Weapon: Gain proficiency in either Melee or Athletics
Mountain or River: Gain proficiency in either Endurance or Dodge
Crossarm: Spend 2★ to knock an opponent prone when making a melee check
Shoulder Check: Make a move action followed by an unarmed melee check.
Tier II (10xp)
Toppling Charge: Make a move action, at any point during this action you can make an athletics check, this does not end your move
Body Slam: Make an unarmed Melee and Athletics check
Punishing Throw: When making an Athletics check you can throw a target with 1★
Vicious Shove: When a target you have shoved or thrown ends in a square adjacent to another creature, you can make a Thrown check against that creature as a separate action. That attack deals the same damage as your unarmed damage and has all the same traits
Lovable Brute: Gain proficiency in either Intimidation or Charming
Tier III (15xp)
Hammering Fist: Increase the damage of your unarmed attacks to 1d8.
Bruiser's Toughness I: Gain +5hp
Dizzying Strike: Make two unarmed Melee checks, you do not increas RAP until both checks are resolved.
Bruiser's Suplex: Make an unarmed Melee check, but deal and additional 1d8 damage, this attack gains the Crushing trait
Hit Me!: When you are hit by a Melee check you can spend a reaction to increase the targets RAP one step.
Tier IV (20xp)
Battle Scared: Gain a Natural Armor Bonus of 1d4, or increase your NAB one die category
Spinning Lariat: Make a Melee check as an Aura with a range equal to your reach, dealing your unarmed damage to each target. This attack gains the Driving trait.
Press the Advantage: Increase your advantage by +1.
Coming Through: Make an Athletics check against two targets within reach, using the highest DC. The save effects apply to both targets
Tier V (25xp)
Charging Uppercut: Make a move followed by an unarmed Melee check. This attack gains the Savage trait
Bruiser's Toughness II: Gain +5hp
Dropkick: Make a Melee check with advantage against the target, this attack gains the Dazing trait. You are knocked prone at the end of this action
Head Smash: Make an unarmed Melee check against up to two targets. This attack gains the Staggering trait