Chef (base kit) 15xp
Base Kit: +4hp; +3mp; Snacks
Initial Bonus: +4hp; +3mp; Proficiency in Crafting; Free Calling
Snacks: Snacks exist outside and independent of the Ration and Meal system, but operate in the same manner. Snacks do not restore HP or MP and do not count as meals or rations. Each snack will have a Crafting DC and a MP cost to create it. Each ★ beyond the first allows you to create an additional snack, this does not increase the MP cost. Like meals, all snack effects last until the end of your next encounter or until the character consumes a new snack. There is no limit to the number of snacks you can consume in a day. Crafting snacks takes 10 minutes of narrative time. Once a snack is created it can last for up to 2 days before being consumed.
Callings (10xp)
Monster Gourmet: Increase the HP or MP restored by a meal you've prepared by +1
Trail Warden: Everyone gains +1 move until the end of their next encounter when they eat a meal you've prepared
Iron Cook: Gain proficiency in Melee, everyone gains a +1★ to their next Melee check until the end of the next encounter when they eat a meal you prepared
Hearthkeeper: Everyone gains +1 to Elemental Resistances until the end of their next encounter when they eat a meal you've prepared
Caterer: Gain +1★ when crafting snacks
Tier I (5xp)
Eye for Food: Gain proficiency in either Crafting or Survival
Into the Frying Pan: Gain proficiency in either Melee or Parry
Frying Pans Who Knew: Light Crushers deal 1d8 smashing damage in your hands and gain the Dazing trait
You Can Still Taste It: When you prepare a meal, everyone who consumes it also gains a bonus 1d4 on a single Skill check (+2★/Increase die one size) until the end of the next encounter or their next meal.
Sugar Rush: Spend 2mp and make a Crafting check (DC: 3). On a success, craft a snack, this snack allows everyone who eats it to gain a single extra action at any point during their next encounter or until they consume a new snack.
Tier II (10xp)
Don't Burn It: Gain proficiency in either Observation or Vigilance
Chef's Toughness I: Gain +4hp
Cleaver Master: Throwing Blades deal 1d6 slicing damage in your hands.
Hearty Feast: When you prepare a meal, everyone who consumes it also gains +1 temp HP per ★ until the end of the next encounter or their next meal.
Ready Ration: Spend 2mp and make a Crafting check, DC: 3. If successful, craft a snack, this snack allows everyone who eats it to gain advantage on a single skill check at any point during their next encounter or until they consume a new snack.
Tier III (15xp)
Dinner Rush: Gain proficiency in either Endurance or Finesse
Snack Master I: Gain +3mp
Right?!: Your frying pan now also counts as a light shield.
Most Important Meal: When you prepare a meal everyone who consumes it also gains a single extra reaction (+2★/+1 reaction) until their next meal or the end of the next encounter.
Fleet Bite: Spend 2mp and make a Crafting check, DC: 3. If successful, craft a snack, this snack allows everyone who eats it to gain a +3 to a single move action at any point during their next encounter or until they consume a new snack.
Tier IV (20xp)
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Cooking Oil: Your Frying pan gains the Crushing trait.
Iron Stew: When you prepare a meal, everyone who consumes it also gains a bonus +1d4 on a single Armor Bonus check (+2★/Increase die one size) until the end of the next encounter or their next meal.
That's good Coffee: Spend 2mp and make a Crafting check, DC: 3. If successful, craft a snack, this snack allows everyone who drinks it to count their Vigilance as 1 rank higher during your next initiative check during their next encounter or until they consume a new snack.
Tier V (25xp)
Snack Master II: Gain +3mp
Herbs and Spices: You can use your Crafting skill when making an Intimidation check
Power Bars: When you prepare a meal, everyone who also consumes it gains a bonus +1d4 on a single physical damage roll (+2★/Increase die one size) until the end of the next encounter or their next meal.
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