“A bad meal kills morale. A good one keeps people alive
long enough to kill something else.”
Base Kit
Initial Bonus
Snacks
Snacks exist separately from the Meal and Ration system, but function similarly. Snacks do not restore
HP or MP, do not count as Meals or Rations, and last until the end of the next encounter or until another
Snack is consumed.
Each Snack has a Crafting DC, and an MP cost. Each ★ beyond the first creates 1 additional Snack
without increasing the MP cost.
Crafting Snacks requires 10 minutes of narrative time, and created Snacks remain usable for up to 2 days.
There is no limit to how many Snacks a creature may consume in a day.
Callings — 10xp
Monster Gourmet
Increase the HP or MP restored by Meals you prepare by +1
Trail Warden
Creatures who consume your Meals gain +1 Move until the end of their next encounter
Iron Cook
Gain proficiency in Melee. Creatures who consume your Meals gain +1★ on their next Melee
check before the end of their next encounter
Hearthkeeper
Creatures who consume your Meals gain +1 Elemental Resistance until the end of their next
encounter
Caterer
Gain +1★ when crafting Snacks
Tier I — 5xp
Eye for Food — Gain proficiency in Crafting or Survival
Into the Frying Pan — Gain proficiency in Melee or Parry
Frying Pans, Who Knew? — Light Crushers deal 1d8 Smashing damage in your hands and gain the Dazing property
You Can Still Taste It — When you prepare a Meal, creatures who consume it gain +1d4 on a single Skill check before the end of their next encounter or until they consume another Meal (+2★: Increase die size by 1)
Sugar Rush — Spend 2 MP and make a DC 3 Crafting check. If successful, craft a Snack that grants 1 additional action during the next encounter or until another Snack is consumed
Tier II — 10xp
Don’t Burn It — Gain proficiency in Observation or Vigilance
Chef’s Toughness I — Gain +4 HP
Cleaver Master — Throwing Blades deal 1d6 Slicing damage in your hands
Hearty Feast — When you prepare a Meal, creatures who consume it gain +1 temporary HP per ★ until the end of their next encounter or until they consume another Meal
Ready Ration — Spend 2 MP and make a DC 3 Crafting check. If successful, craft a Snack that grants Advantage on a single Skill check during the next encounter or until another Snack is consumed
Tier III — 15xp
Dinner Rush — Gain proficiency in Endurance or Finesse
Snack Master I — Gain +3 MP
Right?! — Your Frying Pan also counts as a Light Shield
Most Important Meal — When you prepare a Meal, creatures who consume it gain 1 additional Reaction until the end of their next encounter or until they consume another Meal (+2★: Gain 1 additional Reaction)
Fleet Bite — Spend 2 MP and make a DC 3 Crafting check. If successful, craft a Snack that grants +3 Move during the next encounter or until another Snack is consumed
Tier IV — 20xp
Chef’s Toughness II — Gain +4 HP
Cooking Oil — Your Frying Pan gains the Crushing property
Iron Stew — When you prepare a Meal, creatures who consume it gain +1d4 on a single Armor Bonus check before the end of their next encounter or until they consume another Meal (+2★: Increase the die size by 1)
That’s Good Coffee — Spend 2 MP and make a DC 3 Crafting check. If successful, craft a Snack that treats Vigilance as 1 Rank higher during the next Initiative determination before another Snack is consumed
Tier V — 25xp
Snack Master II — Gain +3 MP
Herbs and Spices — You may use Crafting instead of Intimidation when making Intimidation checks
Power Bars — When you prepare a Meal, creatures who consume it gain +1d4 on a single Physical damage roll before the end of their next encounter or until they consume another Meal (+2★: Increase the die size by 1)
The Perfect Snack — Spend 3 MP and make a DC 4 Crafting check. If successful, craft a Snack that grants +1★ on a single successful Skill check before another Snack is consumed