“Faith is a weapon like any other. The difference is
most weapons don’t answer prayers.”
Base Kit
Initial Bonus
Callings — 10xp
Healer
Reduce the MP cost of Cure by 1 to a minimum of 1 MP
Demon Hunter
Reduce all DCs by 1 against Angels, Demons, and Devils
War Priest
Gain proficiency in Melee and reduce armor penalties applied to you by 1
Exorcist
Gain 1d6 Spirit Resistance
Undead Destroyer
Reduce all DCs by 1 against Undead
Tier I — 5xp
Proselytizer — Gain proficiency in Diplomacy or Willpower
Defender of the Faith — Gain proficiency in Parry or Endurance
Combat Cleric — Gain proficiency in Melee or Thrown
Divine Medic — Spend 2 MP to add your Eternal die to the amount healed when making Medicine checks
Tending the Flock — Gain Advantage when using skills to aid members of your faith. This includes spellcasting
Tier II — 10xp
Cleric’s Mana I — Gain +4 MP
Cleric’s Toughness I — Gain +4 HP
Spirit Hunter — Gain proficiency in Observation or Investigation
Studied Healer — Gain proficiency in Nature. You may reroll 1 die on Medicine checks
Heal the Fallen — Gain Advantage on checks made to remove Dying
Tier III — 15xp
Shield of the Faithful — You may Raise your Shield as a Reaction
Turn Undead — Gain proficiency in Intimidation. You may make Intimidation checks against unintelligent Undead
Healer’s Hands — When casting Cure, gain +2★ if the spell is successful
Life Sense — When making a Divine or Occult Insight check, you may spend 1 MP to gain +1★
Divine Wrath — Make a Melee and Eternal check as a combined action
Tier IV — 20xp
Cleric’s Toughness II — Gain +4 HP
Cleric’s Mana II — Gain +4 MP
Holy Smite — Spend 2 MP to deal +1d6 Radiant damage against Angels, Demons, Devils, and Undead with Melee, Thrown, or Ranged attacks
Hellspawn Hunter — Make an Insight check followed immediately by an attack against Angels, Demons, Devils, or Undead
Tier V — 25xp
High Cleric — Increase Eternal to 1d8
Power over Death — Gain Advantage on skill checks against Undead
Holy Armor — Increase the DC of skills targeting you by +1 when used by Angels, Demons, Devils, or Undead
Divine Reaction — You may cast Eternal spells as Reactions