Cleric (base kit) 25xp
Base Kit: +4hp, +4mp, 1d4 Eternal
Initial Bonus: +4hp; +4mp; Proficient in Divine; 1d6 Eternal; Free Calling
Callings (10xp)
Healer: Reduce the cost of the Cure spell by -1mp to a minimum of one
Demon Hunter: Lower all DC's by -1 vs demons, devils, and angels
War Priest: Gain proficiency in Melee, reduce the armor check penalty by 1
Exorcist: Gain resistance +1d6 vs Drain damage
Undead Destroyer: Lower all DC's by -1 vs undead
Tier I (5xp)
Proselytizer: Gain proficiency in either Diplomacy or Willpower
Defender of the Faith: Gain proficiency in either Parry or Endurance
Combat Cleric: Gain proficiency in either Melee or Thrown
Divine Medic: Spend 2mp to add your Eternal die to the amount healed when making Medicine checks
Tending the Flock: Gain advantage when using skills to help members of your faith. This includes casting spells
Tier II (10xp)
Cleric's Mana I: Gain +4mp
Cleric's Toughness I: Gain +4hp
Spirit Hunter: Gain training in Observation or Investigation
Studied Healer: Gain training in Nature, you can reroll a single die from any medicine checks
Heal the Fallen: Gain advantage on any check to bring a creature back from dying
Tier III (15xp)
Shield of the Faithful: You can raise your shield as a reaction.
Turn Undead: Gain training in Intimidation, you can make Intimidation checks against unintelligent undead.
Healer's Hands: When casting Cure gain and additional +2★ as long as your spell was successful
Life Sense: When making a Divine or Occult insight check you can spend +1mp to gain +1★
Divine Wrath: Make a Melee and Eternal check as a combined action
Tier IV (20xp)
Cleric's Toughness II: Gain +4hp
Cleric's Mana II: Gain +4mp
Holy Smite: Spend 2mp and deal +1d6 Radiant damage to Angels, Demons, Devils, and Undead with Melee, Thrown, or Ranged checks
Hellspawn Hunter: Make a recall knowledge check, followed by an attack against Angels, Demons, Devils, or Undead
Tier V (25xp)
High Cleric: Increase Eternal Magic to 1d8
Power over Death: Gain advantage against undead on skill checks
Holy Armor: Increase your DC's vs Angels, Demons, Devils, and Undead by +1
Divine Reaction: You can cast Eternal spells as reactions