Fighter (base kit) 20xp
Base Kit: +5hp
Initial Bonus: +5hp, Proficient in Melee, Free Calling
Calling (10xp)
Mauler: 2 handed weapons gain the Deadly trait
Dual Weapon: Any one-handed weapon that deals 1d8 or less damage gains the off-hand trait
Swashbuckler: You can make an Athletics check, followed by a Melee check.
Deadeye: Add +2 to the range of all thrown and ranged weapons
Sword and Board: You can raise your shield and make a Melee check.
Tier I (5xp)
Weapon Training: Become proficient in either Melee or Thrown
Defense Training: Become proficient in either Parry or Dodge
Quickdraw: Draw a weapon as a free action
Rock Solid: While your shield is raised reduce forced movement against you by -1 square
Dangerous Aim: Ignore the cover penalty to DC's in your first range increment for thrown and ranged weapons
Tier II (10xp)

Combat Rush: Make a Move action followed by an Athletics or Melee attack
Combat Focus: When you make an attack roll you can reroll a single dice from that attack
Strength Training: Become trained in either Endurance or Athletics
Awareness Training: Become trained in either Observation or Vigilance
Strategic Strike: You can spend +2★ on melee or thrown attacks to shift the target +1 square
Tier III (15xp)

Raise Shield: You can raise your shield as a reaction
Fighter's Toughness I: Increase your hit points by +5hp
Cleaving Strike: Make a Melee attack against two targets within your reach
Tactical Shift: After a successful attack you can spend +1★ to move +1 square
Make Them Bleed: Increase the base damage of all weapons by +1
Tier IV (20xp)

Double Strike: Make two attacks against the same target. The second attack does not apply RAP.
Improved Combat Focus: When you make an attack roll you can reroll two dice from that attack
Combat Lunge: Make a Melee check, increase the reach of this attack by 1.
Crushing Blow: Spend 3★ to knock the target prone with a melee or thrown weapon
Tier V (25xp)
Fighter's Toughness II: Increase your hit points by +5hp
Great Strike: Make an attack and deal an additional 1d8 points of damage
Bloodletting Blows: Increase the damage of all weapons by +1
Final Blow: If your attack killed an enemy regain the action.