Knight (base kit) 20xp
Base Kit: +5hp
Initial Bonus: +5hp, Proficient in Parry, Free Calling
Calling (10xp)
Bastion: Increase shield bonus to AC by one die category
Juggernaut: Reduce your armor penalty by 1
Guard: Increase the max agility of your armor 1 die category
Nightwatch: You can sleep in armor without penalty
Sentinel: Gain training in Vigilance and have Advantage when rolling initiative in a location you have previously visited.
Tier I (5xp)
Armor Training: Become proficient in either Endurance or Parry
Quick Shield: Raise a Shield as a free action
Weapon Training: Become proficient in either Melee or Thrown
"Lookout!": When Initiative is set, you can lower your position to raise the position of an ally
Knight's Will: Enemies need to spend 1 additional ★ to use any ability/trait that would case you to loss an action
Tier II (10xp)
Shield Push: Any shield you wield gains the Staggering trait
Defense Focus: When you make a trained parry roll that can reroll a single dice from that check
Strength Training: Become proficient in either Wrangling or Athletics
You shall not Pass: Gain proficiency in either Vigilance or Willpower
Sworn Oath: At the beginning of the day, you speak an oath to protect a companion, making them your sworn ally. You have Advantage when making checks to assist that companion. (Checks that directly target the recipient of your Sworn Oath)
Tier III (15xp)
Staggering Parry: When you parry with a shield you can spend +2★ to push the target +1
Knight's Toughness I: Increase your hit points by +5hp
Hold your Ground: You can use your Endurance reaction to counter forced move
Swift Switch: As an action or reaction, you can switch places with your sworn ally if they are adjacent to you.
Hold the Line: When initiative is set, you may spend an action to Move.
Tier IV (20xp)
Stab and Slam: Make two attacks, one with your weapon and one with your shield. The second attack does not apply RAP.
Improved Defense Focus: When you make a trained parry roll that can reroll up to two dice from that check
Crushing Shield Bash: Any shield you wield gains the Toppling trait, you can also activate this trait when using your shield to parry.
Sentinel's Vengeance: Gain advantage with any skill check used against a creature that has harmed your sworn ally.
Tier V (25xp)
Get Behind Me: Increase the DC to hit any of your allies adjacent to you while your shield is raised by your shield bonus.
Knight's Toughness II: Increase your hit points by +5hp
Not on my Watch: You can parry attacks for allies adjacent to you
Unmatched Oath: As long as you are within 3 squares of your sworn ally, you can spend an action to reduce their disadvantage by 1.