“A Knight’s job isn’t to survive the battle.
It’s to make sure everyone else does.”
Base Kit
Initial Bonus
Callings — 10xp
Bastion
Increase the die size of shields you wield by 1 category
Juggernaut
Reduce armor penalties applied to you by 1
Guard
Increase the maximum Agility allowance of your armor by 1 die category
Nightwatch
You may sleep in armor without penalty
Sentinel
Gain proficiency in Vigilance and gain Advantage on your first skill check during an encounter
Tier I — 5xp
Armor Training — Gain proficiency in Endurance or Parry
Quick Shield — Raise a Shield as a free action
Weapon Training — Gain proficiency in Melee or Thrown
“Lookout!” — When Initiative is determined, you may lower your Initiative position to raise the Initiative position of an ally
Knight’s Will — Enemies require +1★ to inflict effects that would cause you to lose actions
Tier II — 10xp
Shield Push — Shields you wield gain the Staggering property
Defense Focus — When making a trained Parry check, reroll 1 die
Strength Training — Gain proficiency in Wrangling or Athletics
You Shall Not Pass — Gain proficiency in Vigilance or Willpower
Sworn Oath — At the start of each day, choose 1 ally as your Sworn Ally. Gain Advantage on skill checks made to assist your Sworn Ally
Tier III — 15xp
Staggering Parry — When Parrying with a Shield, you may spend +2★ to push the attacker 1 square
Knight’s Toughness I — Gain +5 HP
Hold Your Ground — You may use Endurance as a Reaction against forced movement
Swift Switch — As an action or Reaction, switch places with your adjacent Sworn Ally
Hold the Line — When Initiative is determined, you may immediately spend an action to Move
Tier IV — 20xp
Stab and Slam — Make 2 attacks: 1 with your weapon, and 1 with your shield. The second attack does not increase RAP
Improved Defense Focus — When making a trained Parry check, reroll up to 2 dice
Crushing Shield Bash — Shields you wield gain the Toppling property. You may also activate Toppling when using a Shield to Parry
Sentinel’s Vengeance — Gain Advantage on skill checks against creatures that have harmed your Sworn Ally
Tier V — 25xp
Get Behind Me — While your Shield is raised, increase the DC of attacks targeting adjacent allies by your Shield Bonus
Knight’s Toughness II — Gain +5 HP
Not on My Watch — You may Parry attacks targeting adjacent allies
Unmatched Oath — While within 3 squares of your Sworn Ally, you may spend an action to reduce their Disadvantage by 1