“The Reaper doesn’t chase their prey.
They just make sure it can’t run.”
Base Kit
Initial Bonus
Hook: The Reaper specializes in using a Hook — a specific weapon. It is normally a Rank III weapon, but Reapers treat it as Rank I. It deals 1d6 Stabbing damage and has the Agile and Reach 1 traits.
Hook Shot: Make a single-action Thrown check with the Hook, but its range is only 3 and cannot be increased as a normal ranged weapon.
Harvest: If your last action was a successful Hook Shot check this round, you can attempt a Harvest action — an Athletics vs Endurance check. +1★ pulls the target toward you 1 square (size difference applies); +2★ the target grants advantage until the start of your next turn; +3★ you instead pull yourself to the closest square adjacent to the target.
Callings — 10xp
Brutal Reaper
Increase Hook damage to 1d8, and decrease Hook Shot's range to 2
Agile Reaper
Decrease Hook damage to 1d4, and increase Hook Shot's range to 4
Soulguard Reaper
Gain Drain resistance of 1d4
Haunted Reaper
Gain Spirit resistance of 1d4
Specialized Reaper
Choose either Demons or Undead at character creation. When Harvesting these targets, lower their Endurance DC by -1.
Tier I — 5xp
Snagging Chains — You can perform Athletics checks with your Hook and Hook Shot
Harvest Time — Gain proficiency in either Endurance or Athletics
Hook and Blade — Gain proficiency in either Melee or Thrown
Hunting Reaper — Gain proficiency in either Intimidation or Stealth
Look Out! — You can attempt to Harvest an ally within range of your Hook Shot. You do not need to make a Hook Shot before this attempt.
Tier II — 10xp
Quick Slash — Make a melee check with your Hook; this attack does not apply or increase RAP, and does not apply your STR modifier to damage.
Reaper's Culling — Make a Hook Shot followed by a Harvest
Deadeye Hook — Gain proficiency in either Dodge or Thrown
Distracting Hook — Your Hook gains the Staggering trait
Frightful Harvest — You can make an Intimidation check before your Harvest attempt
Tier III — 15xp
Reaper's Toughness I — Gain +5hp
Serrated Chains — Your Hook gains the Savage trait
Climbing Hook — While your Hook is in your hand, add Climb to your movement
Extend Hook — Increase the range of your Hook Shot by +1
Fish Hook — Enemies cannot Swallow creatures while they are grappled by your Hook.
Tier IV — 20xp
Deadly Hook — Your Hook gains the Deadly d12 trait
Butcher's Blow — Make a Harvest check followed by a Melee check with a weapon that is not your Hook
Snagging Harvest — You gain reactions for both Hook Shot and Harvest
Reaper's Ghost — You can make Athletics checks and Harvest checks against incorporeal creatures
Tier V — 25xp
Reaper's Toughness II — Gain +5hp
Hook, Line, and Sinker — Make a Move action, Hook Shot, Harvest, and Melee check, in that order
Dreaded Harvest — You can spend +2★ on a Harvest check to add +1 stack of disadvantage
Reaper's Rage — If you kill an enemy with your Hook, regain an action