Reaper (base kit) 20xp
Base Kit: +5hp; Hook Shot; Harvest
Initial Bonus: +5hp; Proficient Athletics skill; Free Calling
The reaper specializes in using a Hook, this is a specific weapon. It is normally a Rank III weapon but reapers treat them as Rank I. They deal 1d6 stabbing damage and have the Agile and Reach 1 trait.
Hook Shot: Make a single action Thrown check with the hook, but it's range is only 3 and cannot be increased as a normal range weapon
Harvest: If your last action was a successful Hook Shot check this round you can attempt a harvest action. This is an Athletics vs Endurance check. +1★ you pull the target toward you 1 square (size difference applies), +2★ the target grants advantage until the start of your next turn. +3★ you instead pull yourself to the closest square adjacent to the target.
Calling (10xp)
Brutal Reaper: Increase hook damage to 1d8, and decrease Hook Shot's range to 2
Agile Reaper: Decrease hook damage to 1d4, and increase Hook Shot's range to 4
Soulguard Reaper: Gain Drain resistance of 1d4
Haunted Reaper: Gain Spirit resistance of 1d4
Specialized Reaper: Choose either Demons or Undead at character creation. When Harvesting these targets lower their Endurance DC by -1.
Tier I (5xp)
Snagging Chains: You can perform Athletics checks with you Hook and Hook Shot
Harvest Time: You gain proficiency in either Endurance or Athletics
Hook and Blade: Gain proficiency in either Melee or Thrown
Hunting Reaper: Gain proficiency in either Intimidation or Stealth
Look Out!: You can attempt to Harvest an ally within range of your Hook Shot. You do not need to make a Hook Shot before this attempt.
Tier II (10xp)
Quick Slash: Make a melee check with your hook, this attack does not apply nor increase RAP. This attack does not apply your STR modifier to damage.
Reaper's Culling: Make Hook Shot followed by a Harvest
Deadeye Hook: Gain proficiency in either Dodge or Thrown
Distracting Hook: Your Hook gains the Staggering trait
Frightful Harvest: You can make an Intimidation check then your Harvest attempt
Tier III (15xp)
Reapers Toughness I: Gain +5hp
Serrated Chains: Your Hook gains the Savage trait
Climbing Hook: While your hook is in your hand you add Climb to your Movements
Extend Hook: Increase the range of your Hook Shot by +1
Fish Hook: Enemies cannot Swallow creatures while they are grappled by your hook.
Tier IV (20xp)
Deadly Hook: You Hook gains the Deadly d12 trait
Butcher's Blow: Make a Harvest check followed by a Melee check with a weapon that is not your hook
Snagging Harvest: You gain Reactions for both Hook Shot and Harvest
Reaper's Ghost: You can make Athletics checks and Harvest checks against incorporeal creatures
Tier V (25xp)
Reapers Toughness II: Gain +5hp
Hook, Line, and Sinker: Make a Move action, Hook Shot, Harvest, and Melee check, in that order
Dreaded Harvest: You can spend +2★ on a Harvest check to add +1 stack of disadvantage
Reapers Rage: If you kill an enemy with your Hook regain an action