“By the time most people realize a Rogue was there,
they’re already bleeding.”
Base Kit
Initial Bonus
Callings — 10xp
Saboteur
Gain proficiency in Crafting and gain Advantage on checks made to craft traps
Thief
Gain proficiency and 1 Rank in Finesse
Jack of All Trades
Gain proficiency in 2 skills of your choice
Dagger Master
Increase the damage die of Daggers by 1 category
Cat Burglar
Increase your Move by +1
Tier I — 5xp
Advantageous — Increase your Advantage Pool by +1
Cutthroat — Gain proficiency in Melee or Ranged
Combat Feint — Make a Deception check followed immediately by an attack
Elusive — Gain proficiency in Deception or Stealth
Quick Draw — Gain proficiency in Finesse. You may draw items as a free action
Tier II — 10xp
Combat Roll — Make a Finesse check to tumble through an enemy followed immediately by an attack. If the tumble succeeds, gain Advantage on the attack
Backstabber — When you have Advantage, deal +1d6 damage matching your weapon’s damage type
Nimble Rogue — Gain proficiency in Finesse or Dodge
Hired Muscle — Gain proficiency in Athletics or Intimidation
Rogue’s Toughness I — Gain +4 HP
Tier III — 15xp
attacks and Rank requirements
Practiced Rogue — When attacking with Advantage using a trained skill, reroll 1 die
Adaptive Defense — You may use Dodge instead of Parry against Melee attacks, including for your Agility DC
Crimson Shadow — When you take damage, you may immediately Move as a Reaction
Stick and Move — Make a Melee check followed immediately by a Move action
Tier IV — 20xp
Rogue’s Toughness II — Gain +4 HP
Skill Monkey — Gain proficiency in any skill
Pack Attack — Gain Advantage against targets threatened in Melee by both you and an ally
Every Little Detail — Reduce the DC to detect invisible creatures by 1
Tier V — 25xp
Too Quick — Increase your Move by +1
Improved Advantageous — Increase your Advantage Pool by +1
Trained Rogue — When attacking with Advantage, reroll up to 2 dice
Unseen Executioner — Increase the damage die granted by Backstabber to 1d8