“Power always has a price.
The Warlock just stopped asking what it was.”
Base Kit
Initial Bonus
Callings — 10xp
Frostfire Warlock
When you cast a spell you can spend +2★ to deal 1d4 ongoing Fire or Cold damage
Lifeleech Warlock
When you cast a damaging spell you can spend +2★ to gain 1d4 temporary hit points
Soulshield Warlock
When you cast a spell you can spend +2★ to gain 1d4 Shell
Eyebite Warlock
When you cast a spell you can spend +2★ to turn partially invisible, increasing the DC to hit you with physical attacks by 1.
Voidstep Warlock
When you cast a spell you can spend +2★ to teleport 3
Tier I — 5xp
Warlock's Fury — When you cast a spell, gain 2 free MP to boost the spell. This does not count against the max MP you can spend by rank.
Warlock's Mana I — Gain +2mp
Shield of the Fey Court — When you take damage, as a reaction you can spend MP to resist damage; you resist 2 points of damage per MP spent
Warlock's Toughness I — Increase your hit points by +3hp
Forbidden Knowledge — Gain proficiency in either Willpower or Occult
Tier II — 10xp
Give in to Temptation — Gain proficiency in either Charming or Deception
Warlock's Mana II — Increase MP by +2
Predatory Gaze — Gain proficiency in either Vigilance or Intimidation
Frightening Magic — You can make an Intimidation check and then cast a spell.
Warlock's Knowledge — Gain proficiency in either Nature or Arcane
Tier III — 15xp
Warlock's Toughness II — Increase your hit points by +3hp
Forbidden Magic — When casting a damaging spell you can spend 2mp to gain advantage on the Primordial check.
Warlock's Mana III — Increase MP by +4
Supernatural Speed — When casting a spell you can spend 2mp to gain +2 to your Move until the start of your next turn.
Resist the Elements — When casting a spell you can spend 2mp to gain 1d6 Resistance to Acid, Cold, Electricity, Fire, or Sonic until the start of your next turn.
Tier IV — 20xp
Terrifying Incantation — When casting a spell you can spend 2mp to add 1 stack of Disadvantage to the target of the spell.
Regenerative Magic — When you regain Mana from any source, regain an additional amount equal to your Primordial die.
Warlock's Familiar — Gain a familiar
Cunning Warlock — Increase your advantage by +1.
Tier V — 25xp
Warlock's Might — Increase your Primordial to 1d8
Argram's Armor — When you cast a spell, gain an Armor Bonus of 1d8 until the start of your next turn.
Reactive Magic — You can now cast Primordial spells as reactions
Warlock's Blast — When you cast a damaging spell you can spend 3★ to add extra damage equal to your Primordial die.