Dwarf (15xp)
1d8 1d6 1d6 1d6 1d4
STR AGI INT PER CHA
Hit Points: 10; Move: 4; Senses: Darkvision; Size: Medium
Ethnicities
Mountain Dwarf: Thick Skin, 1d4 NAB (15xp)
Cavern Dwarf: Deepvision (10xp)
Forge Dwarf: Gain 1d6 Fire Resistance (10xp)
Cliff Dwarf: Climb Speed (5xp)
Glacier Dwarf: Gain 1d4 Cold Resistance (5xp)
Tier I (5xp)
Dwarf Weapon Training: reduce the Rank requirements for all hammers and axes
Militant: Gain proficiency in Melee or Parry
Yearn for the Mines: Gain proficiency in Athletics or Craft
Shield Dwarf: Reduce the Rank requirements for all shields by 1
Tier II (10xp)
Dwarvish Toughness: Gain +2hp
Armored Dwarf: Do not apply your armor penalty to athletics checks
Stubborn as Stone: Gain proficiency in Endurance or Willpower
Hated Enemies: Reduce the DC to hit Giant type creatures with Melee or Thrown weapons by 1.
Tier III (15xp)
Rock Steady: Increase the DC of effects that move you by +1
Unyielding: once per day regain 2 hit points per success on a DC: 4 Endurance check
Steel Skin: Increase the max Agility of your armor by one die category
Never Trust an Elf: Increase the DC of all powers that target your Will by 1 if the source is an elf.
Tier IV (20xp)
Greater Dwarvish Toughness: Gain +4hp
Low Center of Gravity: Increase the number of successes needed to knock your down/or trip you by +1.
Barrel Throw: Make an Athletics check vs Finesse to move through an enemy giant's space. You need 1 success per square of movement for large or larger targets.
One with the Elements: Gain Elemental at 1d4; gain +2mp
Tier V (25xp)
Sturdy Feet: You can stand from being Prone as a reaction
Workhorse: You only need to sleep once per 2 days
Power Crystals: Gain +4mp
Natural Sprinters: Increase your move by 1