Elf (15xp)
1d4 1d8 1d6 1d6 1d6
STR AGI INT PER CHA
Hit Points: 8; Move: 5; Senses: Low-light vision; Size: Medium
Ethnicities
High Elf: Increase Int to 1d8, decrease Cha to 1d4 (15xp)
Night Elf: You gain darkvision (10xp)
Moon Elf: Increase base move by +1 (10xp)
Forest Elf: You are unaffected by difficult terrain in natural settings (5xp)
Sea Elf: You gain swim to your movements (5xp)
Tier I (5xp)
Bow training: reduce the rank requirements for all bows
Nimble Combat Training: Gain proficiency in Ranged or Dodge
Nimble Elf: Gain proficiency in Finesse or Stealth
Whispered Lore: Gain Advantage on Insight checks about ancient history, ruins, or forgotten places
Tier II (10xp)
Elven Toughness: Gain +2hp
Elven Eyes: Gain proficiency in either Observation or Vigilance
Light Sleeper: You do not increase the DC's of perception checks for being asleep
Moonshadow Stride: You only need 1★ to Move 1 square of hidden movement (instead of needing 2★).
Tier III (15xp)
Verdant Mind: Gain either Eldritch or Primeval magic at 1d4 and +2mp
Forest Runner: Increase your move by +1
Innate Knowledge: Gain proficiency in either Arcane or Nature
Keen Eyes: Gain Advantage to Observation checks to spot hidden enemies or traps.
Tier IV (20xp)
Improved Elven Toughness: Gain +2hp
Eversource: Gain +4mp
Quickstep: Once per round, you can move 1 square as a free action.
Sovereign Arrow: Your first Ranged attack against an enemy gains Advantage.
Tier V (25xp)
Elven Accuracy: When making a Ranged check with any bow, you can reroll 1 die.
Long Life: Once per day when making an Insight skill check, you can reroll any number or dice.
Roots of Endless Power: Gain Eldritch or Primeval at 1d4, or increase it to 1d6 if you already had it at 1d4, and +2mp
Dreamwalker's Step: Once per day, you can use Dodge or Parry as a reaction without having to spend an action.