“An elf’s patience is older than kingdoms.
Their arrows just happen to arrive faster.”
Attributes
1d4 1d8 1d6 1d6 1d6
STR AGI INT PER CHA
Description DC: 3
Elves are swift, perceptive, and deeply tied to the ancient places of Chondara. Whether wandering
moonlit forests, forgotten ruins, or hidden coastal enclaves, elves value precision, grace, and knowledge
carried across generations.
Ethnicities
High Elf — 15xp
Masters of scholarship, magic, and ancient tradition.
Children of darkness and silent places.
Sea Elf — 5xp
Adapted to coastlines, rivers, and storm-touched waters.
Tier I — 5xp
Bow Training — Reduce the Rank requirements of all Bows by 1
Nimble Combat Training — Gain proficiency in Ranged or Dodge
Nimble Elf — Gain proficiency in Finesse or Stealth
Whispered Lore — Gain Advantage on Insight checks involving ancient history, ruins, or forgotten places
Tier II — 10xp
Elven Toughness — Gain +2 HP
Elven Eyes — Gain proficiency in Observation or Vigilance
Light Sleeper — Do not increase the DC of Perception checks while asleep
Moonshadow Stride — You only require 1★ to move 1 square while hidden instead of 2★
Tier III — 15xp
Verdant Mind — Gain Eldritch or Primeval 1d4 and +2 MP
Forest Runner — Increase your Move by +1
Innate Knowledge — Gain proficiency in Arcane or Nature
Keen Eyes — Gain Advantage on Observation checks to detect hidden enemies or traps
Tier IV — 20xp
Improved Elven Toughness — Gain +2 HP
Eversource — Gain +4 MP
Quickstep — Once per round, move 1 square as a free action
Sovereign Arrow — Your first Ranged attack against an enemy gains Advantage
Tier V — 25xp
Elven Accuracy — When making a Ranged check using a Bow, you may reroll 1 die
Long Life — Once per day, when making an Insight skill check, you may reroll any number of dice
Roots of Endless Power — Gain Eldritch or Primeval 1d4. If you already possess it at 1d4, increase it to 1d6 instead. Gain +2 MP
Dreamwalker’s Step — Once per day, you may use Dodge or Parry as a Reaction without spending an action