Faun 15xp
1d6 1d6 1d6 1d4 1d8
STR AGI INT PER CHA
Hit Points 8; Move: 6; Senses: Low-light Vision, Scent 5; Size: Medium
Ethnicity
Corrupted Faun: Gain Primordial Magic at 1d6, and +3mp (15xp)
Deep Forest Faun: You are not affected by natural difficult terrain (10x)
Hedonistic Faun: Gain Advantage when making Willpower to resist Intimidation checks used against you. (10xp)
Nomadic Faun: Gain 2 additional languages (5xp)
Territorial Faun: You can use your horns as a weapon. The deal 1d6 smashing damage and gain the staggering property (5xp)
Tier I (5xp)
Dancing Dodge: Gain Advantage when making a Dodge check against Ranged or Thrown checks.
Fey-Lit Charm: Gain proficiency in either Charming or Deception.
Laughter is Armor: Gain proficiency in either Endurance or Melee.
Natural Whit: Gain proficiency in either Diplomacy or Willpower.
Tier II (10xp)
Faun's Toughness: Gain +2hp.
Life of the Party: Allies can reroll 1 dice when they make an Endurance check to rest.
Nature's Bounty: Gain Advantage when using natural healing items (e.g., Redleaf Satchel).
Party All Night Long: You gain 2 additional ★ when you make an Endurance check to overnight.
Tier III (15xp)
Distracting Prance: When you make a Deception check, you can spend 1★ to Move 1.
Emotional Conduit: You grant allies within 5 squares Advantage on Willpower checks against Charming or Intimidation.
Feyblood: Gain Primeval at 1d4, and +2mp.
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Tier IV (20xp)
Fey Avoidance: You gain Blink as a Primeval spell.
Improved Faun's Toughness: Gain +2hp.
Lure of the Fey: You can spend 2★ from a Charming check to grant 3 stacks of Disadvantage on the target, but it only affects their Observation and Vigilance checks.
Wild Surge: Gain +4mp.
Tier V (25xp)
Born of Nature: Gain Primeval at 1d6, and +3mp.
Fountain of Life: Gain Advantage for all Endurance checks for the purpose of healing.
Fountain of the Fey: Gain Advantage for all Willpower checks for the purpose of recovering MP.
Rejuvenation Memory: During Overnight, you can make a Charming check against the highest Willpower DC in your party. You can spend +1★ for you and your allies to regain 1 MP.