Human 10xp
1d6 1d6 1d6 1d6 1d6
STR AGI INT PER CHA
Hit Points: 8; Move: 5; Size: Medium
Ethnicity
Southerner: Gain proficiency in 2 skill (15xp)
Northerner: Gain 1d4 cold resistance (10xp)
Westerner: Gain 2 additional languages (10xp)
Half-Human: Purchase racial feats from one other race (5xp)
Easterner: Count Vigilance as 1 rank higher for your initiative (5xp)
Tier I (5xp)
Human Versatility: Gain proficiency in any one skill
Desirable: Gain proficiency in either Charming or Diplomacy
Human Durability: Gain another +2hp
Stubborn: Gain Advantage when someone attempts to coerce you
Tier II (10xp)
Improved Human Duraility: Gain another +2hp
Magical Aptitude: Gain +2mp
Human Resilience: Gain proficiency in either Endurance or Willpower
Weapon Ingenuity: Lower the rank requirement for one weapon of your choice by 1
Tier III (15xp)
Multi-talented: Reduce the cost of any additional classes by 5xp
Opportunist: Increase your advantage +1
Magical Study: Gain Training in one Intellect skill
Seasoned Traveler: Gain advantage when you take a rest or overnight
Tier IV (20xp)
Magical Talent: Gain 1d4 in any field of Magic
Light on your Feet: Increase your move speed by 5ft
Talented Tongue: Gain an additional language
Survivor: Reduce the DC when resting by 1
Tier V (25xp)
Naturally Lucky: Once per day reroll any amount of dice on one skill check
Adaptable: Gain a tier 1 class ability from any standard class
Prized Possession: Pick one item, you do not drop this item if it's in your hands if you fall unconscious
Defiant Until Death: Your spirit gains advantage on all checks