“Orcs aren’t feared because they’re cruel.
They’re feared because once they commit
to violence, they do not stop.”
Attributes
1d8 1d6 1d4 1d6 1d6
STR AGI INT PER CHA
Description DC: 3
Orcs are brutal survivors shaped by conflict, harsh environments, and relentless competition. Whether
born among roaming hordes, savage wilds, or war-torn settlements, Orcs value strength, endurance, and
the will to keep fighting long after others fall.
Ethnicities
Ogreblood Orc — 15xp
Massive descendants of giant-blooded warlines.
Boartusk Orc — 10xp
Aggressive hunters with thick tusks and keen instincts.
Horde Orc — 10xp
Raised in fast-moving raiding clans and warbands.
Bestial Orc — 5xp
Closer to beasts than civilizatoin.
Savage Orc — 5xp
Built to carry weapons, trophies, and supplies into battle.
Tier I — 5xp
Tier II — 10xp
Tier III — 15xp
Punishing Fists — Your fists also deal 1d4 Bleed damage
Roar — If you gain at least 1★ on an Intimidation check, gain +1 additional ★
Scarred Hide — Gain 1d4 Shell
Increased Ferocity — Ferocity now restores 2 HP per ★
Tier IV — 20xp
Greater Orcish Toughness — Gain +4 HP
Savage Blows — If you gain at least 1★ on a Melee check, gain +1 additional ★
Bloodlust — Gain Advantage on Melee and Thrown attacks against targets suffering Bleed
Orcish Strength — You may wield 2-Handed Melee weapons in 1 hand
Tier V — 25xp
Rage Fueled Ferocity — You may use Ferocity once per encounter instead of once per day. Ferocity now restores 3 HP per ★
Endless Fury — Gain Advantage on Endurance checks made for Ferocity
No Escape — Any Melee weapon you wield gains a Thrown range of 2
Grisly Trophy — After killing a creature during an encounter, you may carve a trophy from it. Until the end of the encounter, reduce the DC of all your Melee and Thrown attacks by 1