Orc (15xp)
1d8 1d6 1d4 1d6 1d6
STR AGI INT PER CHA
Hit Points: 10; Move: 5; Seneses: Darkvision; Size: Medium
Ethnicities
Ogerblood Orc: Become large, gain +1 reach with melee weapons; gain +2hp; your fists deal 1d6 smashing damage (15xp)
Boartusk Orc: Gain Scent; Tusks deal 1d6 slicing damage (10xp)
Horde Orc: Gain +1 to speed (10xp)
Bestial Orc: Gain claws that deal 1d6 slicing damage (5xp)
Savage Orc: Increase bulk by +2 (5xp)
Tier I (5xp)
Orc Weapon Training: reduce the Rank requirements for orc weapons and axes
Ferocity: Make a DC 2 Endurance check to regain hit points once per day. 1hp per ★
Savage Heart: Gain proficiency in Melee or Thrown
Powerful Fists: Increase the damage of your fists one die category
Tier II (10xp)
Orcish Toughness: Gain +2hp
Orc Tusks: Gain tusks that deal 1d6 slicing damage, Boartusks increase their tusk damage to 1d8
Violent Nature: Gain proficiency in Endurance or Intimidation
Hated Enemies: Reduce the DC to hit Elf type creatures with Melee or Thrown weapons by 1.
Tier III (15xp)
Punishing Fists: Your fists also deal 1d4 bleed damage
Roar: If you get at least 1★ on an Intimidation check, gain 1 additional ★
Scarred Hide: You gain a Natural Armor Bonus of 1d4
Increased Ferocity: Lower the Endurance DC to 2 and increase the hp gained from Ferocity to 2hp per ★
Tier IV (20xp)
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Savage Blows: If you get at least 1★ on a Melee check, gain 1 additional ★
Bloodlust: Gain advantage on any melee or thrown attack on a target with bleed
Orcish Strength: You can wield 2H melee weapons in 1H
Tier V (25xp)
Rage Fueled Ferocity: You can use your Ferocity once per encounter, and now gain 3hp per ★
Endless Fury: You gain advantage on your Endurance checks made for Ferocity
No Escape: Any Melee weapon you wield gains Thrown range of 2
Grizzly Trophy: Cut a trophy from a creature you killed during an encounter. For the rest of the encounter lower the DC's of all Melee and Thrown attacks.