Magic in Grimhowl is dangerous, powerful, and deeply personal. It is not simply memorizing spells—it is
shaping reality through force of will, instinct, knowledge, and ritual.
Magic is treated as a skill like any other and follows the same core mechanics:
Fields of Magic
Every spellcaster accesses one or more magical Fields.
| Field | Description |
|---|---|
| Elemental | Fire, frost, lightning, stone, storms, and destructive elemental force |
| Primeval | Nature, beasts, spirits, growth, instinct, and regeneration |
| Eldritch | Force, time, space, magical structures, constructs, and arcane manipulation |
| Eternal | Divine miracles, radiant power, healing, protection, and banishment |
| Primordial | Corruption, decay, undeath, domination, void, and forbidden transformation |
Your Race, Path, or abilities determine:
Casting Magic
To cast a spell:
Spend the spell’s MP cost
Then roll your Magic Dice Pool.
Your Magic Dice Pool is:
Your magic attribute die
Plus 1 die per Rank in that magical Field.
Example:
Rank III Elemental = 4 dice total.
Like Skills:
| Rank | Scaling |
|---|---|
| Rank I-II | ×1 ★ |
| Rank III-IV | ×2 ★ |
| Rank V | ×3 ★ |
Generated ★ may be spent on:
MP Spending Limit
Your maximum MP spend on a single spell is:
(1 + Magic Rank) × 2
This includes:
| Rank | Max MP Spend |
|---|---|
| Rank 0 | 2mp |
| Rank I | 4mp |
| Rank II | 6mp |
| Rank III | 8mp |
| Rank IV | 10mp |
| Rank V | 12mp |
Magic Die size affects:
not:
Cantrips
Spells with:
0 MP base cost
are considered:
Cantrips
Cantrips:
Deal Slicing, Stabbing, or Smashing damage
Interact normally with physical resistance
Gain one bonus damage dice at Rank II and a second at Rank IV.
You may still spend MP to enhance Cantrips normally.
Mana Points (MP)
MP represents:
Reactions & Magic
Magic Fields cannot purchase Reactions.
However:
Example — Fire Burst
Iriath has Elemental 1d6 and Rank III. She wants to cast Fire Burst, which costs 1 MP to cast and allows
upgrades.
is 6★